HOW PLAY STATION 4 WORKS?
The much-hyped PlayStation 4 arrived on Nov. 15, 2013, bearing a heavy
burden for a product that's supposedly all about levity and fun. With
the gaming console industry at a crossroads and Sony's profits
cratering, the PS4 is tasked with not only helping to resurrect its
mother company but also reinvigorate console gaming in general. It
almost sounds like a great premise for a challenging business simulation
game ... only this is definitely no game.
n spite of that weary load, the PS4 is generating a lot of hullabaloo
among not only gamers, but also with game developers and industry
pundits. To that end, keep in mind that it's been a full six years since
the introduction of the PlayStation3. Since then, the world of gaming has flipped more times than Super Mario fighting the final boss.
Back then, smartphones were but a glimmer in Apple's eye and tablet computers
were a pipedream. Now, some of the most popular games in the world
appear not on consoles, but on these sleek mobile devices that can
connect to the Internet anytime and anywhere.
As it approached its
PS4 project, Sony decided to counter (and capitalize) on smartphone and
tablet developments. It promised to adhere to five principles: be
simple, be immediate, be social, be integrated and be personalized.
Here's
just one example of those ideas coming to fruition. The newly designed
PS4 controllers all come with a Share button. Press it, and you can
immediately broadcast your in-game action to your friends on the
PlayStation Network. Those friends can watch your triumphs and send you
words of encouragement right on your screen. And when you bomb
repeatedly at a difficult point of the game, they can even step in and
play for you. What's more, you and your friends can record clips
yourselves playing and then easily share your glorious successes or
humiliating defeats.
That's just one flourish in what Sony hopes
will be a console experience masterpiece. But as with all console
systems, it all begins, of course, with hardware. And as you're about to
see, the PS4 is less of a traditional gaming box and more of a personal
computer.
The Console as PC
Much of the PS4 excitement began with an initial press conference in
February 2013, in which some of the product's guts were spilled. It was
immediately clear that Sony was breaking with some of its past in order
to create this console of the future.
For the PS4, Sony discarded the Cell architecture
of the PS3 era. Although this system provided a lot of muscle for great
gameplay, software developers sometimes struggled to work within its
constraints. The PS4, however, is based on the x86 architecture, which
is the platform used in many contemporary PCs. Sony hopes this change
will result is faster, easier development for game designers.
To
that end, under the PS4's hood you'll find an 8-core AMD Jaguar X86
64-bit processor. It will also have a whole lot of RAM, in the form of
8GB (gigabytes) of GDDR5 (Graphics Double Data Rate, version 5) RAM.
Crucially,
that RAM is shared between the 64-bit CPU and an AMD Radeon GPU
(graphics processing unit). Although the model of the GPU hasn't been
named, Sony indicated that this chip is capable of about 2 teraflops of
computing performance.
All the technical talk aside, what all of
this means is that with the PS4, you're getting the equivalent of a
pretty powerful desktop computer -- but one that's geared towards optimizing graphics-intensive gameplay.
There's
a lot more to the technical details of the PS4. On the next page,
you'll see how Sony is pressing the issue when it comes to gaming
innovation.
Stereo Eyes and Harder Shocks
The PS4 also ships with a Blu-ray
optical drive that can read at up to 27MBps (megabytes per second),
which is abound three times faster than the PS3's. Of course, there are
plenty of connectivity options, from Ethernet to WiFi and Bluetooth.
There will be integrated USB 3.0 ports, too, although as of March 2013,
we don't know how many.
Each PS4 comes with an upgraded
PlayStation Eye. The Eye (which looks a bit like a sleek Web cam that's
affixed to the top of your TV) now has stereo vision via its two 1280 by
800 resolution cameras. Like the Microsoft Kinect, the Eye can track
your motions and gestures for game input. It can also record video with
one camera and track motion with the other.
The Eye has four
built-in microphones, which you'll be able to use for voice commands.
It's also tied to facial recognition software that helps you log into
the system without the need for password entry.
The new controller, called the DualShock 4, connects to the console using Bluetooth,
and features the same blend of a gamepad with two joysticks, just like
the previous version. But the new version also has a touchpad that you
can use for input, as well as a multi-colored light bar that can be
programmed to player specific colors or alert you to in-game cues.
You'll receive signals and updates through the integrated speaker as
well.
The DualShock 4 controller has a 3.5 jack for the included headset. It's also equipped with a microUSB port.
Specs
aside, the PS4 has some nifty new tricks on the software side, too.
Keep reading and you'll see how Sony hopes to hook both new and veteran
gamers.
These days, even non-gamers are accustomed to having several glowing
devices at their immediate disposal, from laptops to tablets to
smartphones. The PS4 plays directly into that phenomenon. For example,
if you're in the middle of a game and you need to leave the house, you
can shift your play time from your TV to your portable
PlayStation Vita.
Or, if you're still playing at home, you can link your smartphone or
tablet to the system and use those handheld devices as so-called
second-screen accessories to augment game play. Not all games will have
this functionality initially, but Sony is hoping that developers will
integrate the full social capabilities of the PS4 into their titles.
Even
the way you buy games will change. In the past, to obtain a game for
your console, you trudged to your local big box store and shelled out
around $50 for a disc, or you ordered a disc online. With the PS4, every
game will be downloadable, and prices will range from a few bucks to
about what you expected to pay for those old-school discs.
Some of
those games will likely take a long time to download due to their
tremendous size. No worries, though. Sony made the system so flexible
that you can actually start playing the game even as it's still
downloading in the background. If you're not sure whether you want to
buy a game, you can stream demos right from the Internet on a trial
basis. As your PS4 learns your gaming habits, it will even pre-load
demos of games that it thinks you'll enjoy.
If and when you
finally tire of gaming, you can switch entertainment modes to movies or
TV shows. Details are still scarce, but you should be able to stream
content from Amazon Instant Video and
Netflix directly within the PS4 interface. Or, you can just open a Web browser and do some surfing without having to switch to your PC.
It
will probably be years before anyone knows just how Sony's PS4 gamble
plays out. Perhaps this will be one of the last big console launches
aimed specifically at hardcore gamers. On the flip side, maybe the PS4
will prove that these staple entertainment devices still have legs.
Either way, it's a good bet that there's enough technology jammed into
the PS4 to make for whole lot of tired fingers and eyes made bleary by
late night gaming sessions.
Lots More Information
Author's Note: How the PS4 Works
These days,
you don't even need a console to play some pretty fun games, as "Angry
Birds" addicts everywhere can attest. But there's still something to be
said for small, powerful boxes perfected just for fast, fun gameplay.
The problem is that consoles are expensive to develop and manufacture --
and company earnings can take a big hit (or large jump) depending out
how well a console sells. In the days of everywhere gaming, though, I'm
hopeful that sleek, home-based machines like the PS4 can prove they
still outperform their up-and-coming competition.
Related Articles
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